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Wave Function Collapse Algorithm Tutorial

Posted by: randomator

Experimenting with procedural generation algorithms for dungeon layouts. This article explains wave function collapse in a way that finally made sense to me. Implemented it for my roguelike game and the level variety is amazing now.

Source: https://robertheaton.com/...

Score: 21

Category: game development

Added: 2025-12-21 14:30:00

randomator

Right?! The constraint propagation is elegant. Takes some time to implement correctly though.

Thomas

WFC is mind-bending but so powerful. Used it for procedural building generation and the results were wild.